Incidentally, BlueStacks seems to come with its own implementation of OpenGL ES drivers: (PGA) INFO: 00001920: GL_EXTENSIONS = GL_AMD_conservative_depth With Federico's driver I just copied over opengl32.dll and it worked out of the box. (PGA) ERROR: 00001FDC: ERROR: `anonymous-namespace'::WinEngine::WinEngine: Could not open opengl32.dll: A dynamic link library (DLL) initialization routine failed. I used the perappdeploy script and I get the following in BlueStacks log: ![]() I had copied Federico's opengl32.dll to the application directory and had forgotten about it, so I was really confused when it kept saying the driver version was 20.1.8 when I actually installed version 20.3.4.Īnyways now that I got this sorted out, I actually have issues using your drivers with BlueStacks. Just to clarify, it turns out the screenshot I captured previously was using Federico Dossena's MesaForWindows-圆4-20.1.8 and not your drivers.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |